The American Library Association highlights that gaming services help libraries serve as a "third place" (beyond home and work/school) where patrons can gather, play, and socialize — supporting recreation, culture, and community connection.
Key Benefits:
Helps with engagement, collaboration, and socialization
Reaches patron segments who might not participate in traditional programs
About 43% of libraries already run formal gaming programs
Supports information literacy, creativity, critical thinking, and digital literacy
Insight: Gaming programs go beyond recreation—they can support broader library goals like information literacy and digital skills development.
Types of Gaming Programs
Board Games / Card Games / Tabletop Easy to Start
Often the easiest to implement with relatively low equipment cost, simple set-up, and minimal technical overhead. Includes classic strategy games, modern board games, and tabletop role-playing games like Dungeons & Dragons.
Advantages:
Accessible and fosters social interaction
Minimal tech issues and good for groups
TTRPGs have become popular with teens and adults
Considerations:
Need to manage pieces and accessories
Space may get noisy
Some patrons may resist non-quiet activity
Low CostSocialAll Ages
Video Games / Consoles / E-Sports Higher Investment
Programs using consoles (Nintendo Switch, Xbox, PlayStation) or PCs for in-library play, tournaments, or online multiplayer via platforms like Discord and Twitch.
Advantages:
High appeal to teens and adults
Can draw new patrons
Modern and engaging library experience
Considerations:
Higher cost (hardware, games, maintenance)
Technical support needed
Space and monitoring requirements
Security concerns (theft and damage risks)
Tip: Consider locking equipment when not in use and establishing clear policies for usage, time limits, and age restrictions.
High TechPopularTeens/Adults
Gamification / Game-Based Learning
Using game mechanics or games to teach library skills or information literacy. Can include digital or board games as part of instruction, outreach, or collection development.
Advantages:
Aligns with educational mission
Versatile and can reach multiple age groups
Reinforces learning objectives
Considerations:
Requires design and planning
May need staff training
Must be executed well to maintain appeal
EducationalMulti-AgeSkills-Based
Planning Your Gaming Program
Step 1: Assess Community Needs
Who are you aiming to serve? (children, teens, adults, families)
What library goals do you want to support? (engagement, STEM, digital literacy, entertainment)
What space, equipment, and budget do you have?
Step 2: Choose Format(s)
Board/card games vs video games vs TTRPG vs hybrid
Drop-in, scheduled club, tournament, or instructional
Examples: casual board game meet-ups for families, teen video game tournaments, adult RPG clubs
Step 3: Select Games & Equipment
For Board Games:
Invest in durable titles
Consider age range, number of players, rules complexity
For Console/PC:
Decide on system(s), games, multiplayer capability
Consider streaming and online options
Pick games that map to library outcomes (strategy, collaboration, critical thinking)
Step 4: Develop Policies & Logistics
In-library use vs checkout policies
Age restrictions and ratings
Time limits and supervision requirements
Security measures (locking equipment)
Plan for missing pieces, wear & tear, maintenance
Designate appropriate space and communicate to patrons
Step 5: Promotion & Outreach
Promote via social media, library website, in-library signage
Consider partnerships with schools, youth groups, gaming clubs
Leverage ALA's International Games Month (each November)
Tip: Gaming programs may attract patrons who don't usually attend traditional library programs—make the most of this outreach opportunity!
Step 6: Implementation & Staffing
Train staff or volunteers in facilitating gaming
Monitor usage and collect feedback
Ensure safety and behavior standards are clear
Adapt format based on experience
Step 7: Evaluation & Sustainability
Collect attendance data and patron feedback
Evaluate whether program meets library goals
Plan for periodic refresh of games and equipment
Budget for replacements
Tips & Best Practices
Start Small: Begin with a monthly board game evening before investing in full console set-up
Choose Inclusive Games: Consider different ability levels and age ranges
Create Welcoming Environment: Gaming should feel like community gathering, not competitive stress
Have Clear Rules: Establish language/rating restrictions, time limits, and supervision for video games
Designate Separate Spaces: Balance quiet study areas with social gaming spaces
Maintain Equipment: Monitor for damage and theft, especially with consoles
Blend with Library Mission: Tie game nights with reading clubs, digital literacy sessions, or TTRPGs linked to literature
Consider Hybrids: Mix board games, digital games, and gamified activities for broader appeal
Adapt to Online/Hybrid: Use online board game platforms via Zoom when needed
Example Program Ideas
Family Board Game Night
Monthly evening where families play board/card games together; library provides a selection of games and staff facilitation.
FamiliesLow CostSocial
Teen Video Game Tournament
Use a console for multiplayer games like Mario Kart or Super Smash Bros; set up bracket, prizes, and registration.
TeensCompetitivePopular
Adult Tabletop RPG Club
Weekly or monthly session of Dungeons & Dragons or other TTRPGs, perhaps themed around popular culture or literary ties.
AdultsCreativeSocial
Drop-In Gaming Lounge
Set aside a space for patrons to drop in and play board games/cards during a certain time slot (afternoon or early evening).
FlexibleAll AgesCasual
Gamified Information Literacy Workshop
Use digital game or board game mechanics to teach library research skills, critical thinking, or media literacy.
EducationalSkills-BasedAll Ages
Online Gaming Community
Virtual sessions using online platforms (Discord, Zoom) for gaming, board game nights, or game development workshops.