The American Library Association highlights that gaming services help libraries serve as a "third place" (beyond home and work/school) where patrons can gather, play, and socialize — supporting recreation, culture, and community connection.
Key Benefits:
Insight: Gaming programs go beyond recreation—they can support broader library goals like information literacy and digital skills development.
Often the easiest to implement with relatively low equipment cost, simple set-up, and minimal technical overhead. Includes classic strategy games, modern board games, and tabletop role-playing games like Dungeons & Dragons.
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Considerations:
Programs using consoles (Nintendo Switch, Xbox, PlayStation) or PCs for in-library play, tournaments, or online multiplayer via platforms like Discord and Twitch.
Advantages:
Considerations:
Tip: Consider locking equipment when not in use and establishing clear policies for usage, time limits, and age restrictions.
Using game mechanics or games to teach library skills or information literacy. Can include digital or board games as part of instruction, outreach, or collection development.
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Considerations:
For Board Games:
For Console/PC:
Tip: Gaming programs may attract patrons who don't usually attend traditional library programs—make the most of this outreach opportunity!
Monthly evening where families play board/card games together; library provides a selection of games and staff facilitation.
Use a console for multiplayer games like Mario Kart or Super Smash Bros; set up bracket, prizes, and registration.
Weekly or monthly session of Dungeons & Dragons or other TTRPGs, perhaps themed around popular culture or literary ties.
Set aside a space for patrons to drop in and play board games/cards during a certain time slot (afternoon or early evening).
Use digital game or board game mechanics to teach library research skills, critical thinking, or media literacy.
Virtual sessions using online platforms (Discord, Zoom) for gaming, board game nights, or game development workshops.